Our 2018 summer research internship has come to the finish line! In the last 8 weeks, the Proving Ground research team developed design uses cases for multi-objective evolutionary solvers and created game engine prototypes to visualize complex spatial databases. The team learned a lot this summer and we wish Maren and Ian all the best … Continue reading Summer 2018 – Part 2
I am happy to announce that our paper "A Novel Mesh-based Workflow for Complex Geometry in BIM" has been accepted to ACADIA's 2017 conference: "Disciplines and Disruptions." hosted by MIT! The paper, co-authored by Dave Stasiuk and I, will be included in the peer-reviewed research proceedings. The research builds upon our recent work in utilizing … Continue reading We’re Presenting New Research at ACADIA!
Proving Ground's 8 weeks of summer prototyping has come to a close. The past two blog posts provided a small preview of some of the things we have been sketching on and making together. As believers in a data-driven process, we have assembled a collection of workflows that were created this summer to highlight the potential for leveraging … Continue reading The Things We Make – Part 3
We’re almost to the end of July and the summer team continues to work away on some amazing prototypes and workflows. Since the last blog post, we have been explored the use of packing algorithms to visualize building program relationships. We have mocked PowerBI dashboards using Revit data that was exported with the help of LunchBox … Continue reading The Things We Make – Part 2